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J.Craig
P.Waller
Fareham Club Championship, 2006
This is an example of a game that seems to be won for Black and then drawn but there is a surprising sting in the tail...
1. e4e6 2. Nf3d5 3. e5c5 4. c3Nc6 5. d4Qb6 6. b3cxd4 7. cxd4Nge7 8. Be3Nf5 9. Be2Bd7 10. O-OBe7 11. Nc3a6 12. Na4Qd8 13. Rc1O-O 14. Rc2Nb4 15. Rb2Bxa4 16. bxa4Nxe3 17. fxe3Qd7 18. a3Nc6 19. Qd3Rfc8 20. Bd1Rc7 21. Bc2g6 22. h3Rac8 23. Nh2Na5 24. Bd1Rc3 25. Qd2h5 26. Qe1Bg5 27. Rf3Rxa3Before this move Black has a slight advantage; according to Fritz, White can safely take on a5 and is slightly better after Bxe3+ 28. Rg3Bh4 Nc4 may be preferable but now Black is clearly much better 29. Bxh5Bxg3 30. Qxg3Ra1+ 31. Kf2Qxa4Black fails to get the Knight back into play before it is too late; here he could play Nc4 here although it seems a pity to block the c file 32. Re2Rc2 33. Qg5Rxe2+ 34. Bxe2Qc2 Black fails to spot that Nc6 is essential 35. Qd8+Kh7Here it looks like a draw - even Fritz thinks so for a few seconds; Black offered one and White refused 36. Ng4Qf5+Black thought this would save the day but the King is safe on g3 37. Kg3Nc6 is too late! 38. Qh4+Kg7 if Qh5, Nf6 forks King and Queen - it's all over now 39. Qh6+1-0